If you’re into rogue-lite games, the mixture of the visuals and the combat system with its weapons & abilities make it a perfect game on the Steam Deck. When you boot up the game for the first time on the Deck, it will automatically default to their “Steam Deck” graphics preset making the game run at a mostly solid 60fps with a battery life around two hours. The developers constantly tested the game on the Steam Deck through out the development process making sure it was a steady experience on the Steam Deck and they didn’t let us down. There are three characters, three universes and each of your parallel selves has their own world with multiple biomes to explore, as well as their own sets of unique abilities and weapons. The full version of the game is set to launch in 12-18 and will include content-complete with the game’s fused biomes, additional levels, full playable story from start to finish and multiple endings. The game just released in Steam early access with all the base gameplay mechanics, some of the early story content as well as the unfused version of the game’s biomes. I will share a video here so you can take a look and let me know if it is supposed to be like that (go to minute 24:10).Trinity Fusion is a fast paced Rogue-Lite action platformer by Angry Mob Games set in dark, sci-fi worlds. First I thought it was just a really unfair skill, but then the next time it acted normally (didn't realize until I rewatched from a recording). Trinity combines three independent software modules: Inchworm, Chrysalis, and Butterfly, applied sequentially to process large volumes of RNA-seq reads. While fighting the first boss, and when it uses the lasers from the eyes, it started to aimbot me even when I was avoiding it. Trinity, developed at the Broad Institute and the Hebrew University of Jerusalem, represents a novel method for the efficient and robust de novo reconstruction of transcriptomes from RNA-seq data. Or, at least, I don't think the boss was supposed to do that. Just one extra thing, I played the demo a bit before the last update (with the modified cutscenes) and found something that looked like a glitch/bug. The meta-progression system looked good enough (although I haven't played as much). Maybe that was your intention when making this game, focusing more in personal skill. My main dislike would be that the upgrades feel pretty boring and underwhelming, and worst of all you can only carry around 5-6 of them, so basically you won't get that feeling of "I'm god" that some roguelite fans like. Hello and thank you so much for the demo! The design is pretty cool (particularly bosses) and combat feels great.
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